I am working with several middle school and high school classes to help them to create their own fiction. For some we are going to try to create several short stories involving existing or brand new characters (gomes, humans, or otherwise) and put them together as an anthology. The most successful of these projects will be published by Orchard House Press so that these budding young authors can get to see their own fantasy fiction appear in print. Here are a few tips that I give to anyone wanting to try to write good fiction:
Characters:
Make your characters memorable and authentic. A good way to do this is to ask yourself a lot of questions about the character and force yourself to answer them so that you have an in-depth understanding of what they are really like. Here are some suggestions: http://gomeworld.typepad.com/gome_world/2008/07/detailed-charac.html
Don't have too many characters in any scene or your readers will get lost.
Give the main "good guy/good gal" character (the protagonist) some vulnerability. Someone who is rich, beautiful, handsome, smart, athletic, thoughtul, and flawless is boring and hard to get your readers to relate to.
Plot line:
Have some conflict develop (an unpleasant surprise for the protagonist, for example) and resolve it in a surprising and satisfying way.
Start with a "bang." I describe this in more detail here http://gomeworld.typepad.com/gome_world/2008/11/creating-a-memorable-opening-scene.html
Have a "boffo" finish. I have no idea what "boffo" actually means but a great literary agent who used to work with me used that phrase. She said that if you are writing "commercial fiction" (stories that you want lots of people to buy and read) then no matter how exciting or compelling the story has been for the first three quarters of the book the finish has to be even more exciting and amazing so that your readers are left breathless by the end and eager to find more of your stories to read!
Key elements/golden rules:
Write about something you know. That way the details will be more authentic and believable.
Describe scenes in all five senses. I give a few examples here http://gomeworld.typepad.com/gome_world/2008/07/describing-scen.html
Don't throw in irrelevant details, or have too many side trips and detours. http://gomeworld.typepad.com/gome_world/2007/06/side_trips_and_.html
Other considerations:
If you include any of the existing characters from the Gomeworld Universe try to make their behavior and conversation be in line with what your readers have already encountered.
If you create a new gome character follow the rules of the Gomeworld Universe (which I detail in the various Gomeworld Universe Sourcebooks) http://gomeworld.typepad.com/gome_world/2009/01/gomeworld-sourcebooks.html
If you are writing as a group (like a class project, for example) consider writing around a similar theme (The worst school trip ever, the Science class that went wrong, A summer vacation to remember, etc.). That way your anthology of stories will seem more professional and well thought out.
Have FUN writing. Although some aspects of creative writing are hard work (editing, checking for spelling and grammar mistakes, re-reading your first draft, reading it out loud to friends, re-writing to make it more clear, getting rid of unnecessary words, editing it again...) the whole point is to create something that a stranger will enjoy reading. If you get excited about your story it increases the chances that your readers will get exctied about it, too!


